Input Binding Persistence Generator
Wizard: JSON / PlayerPrefs / file → persistence blueprint, schema, and C#-style starter snippets.
Validate exported Unity Input Actions for duplicate paths, risky overlaps, and actions missing bindings.
We parse maps, actions, and bindings when you paste JSON, or simple Action: <path> lines in manual mode. Related: persistence generator, glyph mapper.
Unexpected end of JSON input
Issues: 0 · Bindings: 0
# Input binding conflict report - **Source:** json - **Parse error:** Unexpected end of JSON input - **Bindings parsed:** 0 - **Issues:** 0 ## Issues ## Bindings | Map | Action | Path | Groups | |-----|--------|------|--------|
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Wizard: JSON / PlayerPrefs / file → persistence blueprint, schema, and C#-style starter snippets.
Map actions to Xbox / PlayStation / Switch / generic glyphs; export CSV / JSON prompt keys.
Define action sets and digital/analog actions → starter VDF-style KeyValues + naming checklist.
Model keyboard ↔ gamepad switching, debounce, disconnect — state notes and Mermaid diagram export.
Questionnaire against Deck guidance: readability, launcher, gamepad-first, resolution — scored report.
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