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Render Pipeline Compatibility Checker

Assess migration risk and export a Markdown checklist — not a guarantee of compatibility.

Select source/target RP and asset types. Risk is qualitative: low / medium / high.

This is a guided checklist, not certification. Always validate in Editor and on target hardware.

Asset types to assess
Asset typeRiskNote
Lit PBR materialshighHDRP materials and lighting differ; plan full pass.
Custom surface shadershighShader rewrite required.
  • Create a copy of the project or branch before bulk material conversion.
  • Run graphics tests / golden frames per platform after migration.
  • Validate lighting with same exposure and white balance reference.
  • Re-bake lightmaps / reflection probes as required by target RP.
  • Profile GPU cost on min-spec hardware for the SKU.
Does this validate shaders automatically?
No — it applies a static knowledge matrix. You must test in Editor and on target hardware.