Input Rebinding Conflict Checker
Parse Unity Input Actions JSON (or a manual matrix) for duplicate paths, collisions, and gaps.
Quick questionnaire → weighted score and prioritized fix list for handheld play.
Rules favor readable text, controller-first menus, and avoiding mouse-only gates.
Deck readiness: 100% (110/110)
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Parse Unity Input Actions JSON (or a manual matrix) for duplicate paths, collisions, and gaps.
Wizard: JSON / PlayerPrefs / file → persistence blueprint, schema, and C#-style starter snippets.
Map actions to Xbox / PlayStation / Switch / generic glyphs; export CSV / JSON prompt keys.
Define action sets and digital/analog actions → starter VDF-style KeyValues + naming checklist.
Model keyboard ↔ gamepad switching, debounce, disconnect — state notes and Mermaid diagram export.
Generate Steamworks-sized PNGs from one master image, ZIP export, safe-area inspector, and policy reminders.