Unity Build Report Analyzer
Parse Unity build logs to find largest assets and quick wins.
Rough peak memory vs preset tiers with editable pools and overhead.
Sums category MB and applies overhead % for fragmentation and GC. Compare to the reference tier bar.
Rough planning model — not a substitute for platform memory profilers or console certification budgets.
Reference tier budget ≈ 1160 MB (preset). Risk: low
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Parse Unity build logs to find largest assets and quick wins.
Version + pipeline + packages → ordered checklist with official Unity doc links and CUZUS notes.
Pick two Unity versions: heuristic diff/risk scores, subsystem heatmap, impact bars, package table, official doc links, shareable URL.
Goal → Assistant / Generators / Sentis + docs; editable prompt templates for sprites, icons, textures.
Inspect manifest.json, classify sources, and visualize dependencies.
Compare two profiler snapshots and rank regressions.